Download Beginning Nokia Apps Development: Using MeeGo, Mobile QT and by Dan Zucker, Ray Rischpater PDF

By Dan Zucker, Ray Rischpater

Whereas media buzz frequently circulates round iPhone and Android, Nokia nonetheless leads the pack by way of international industry percentage. Symbian, for example, is still the main customary cellular working approach. With Nokia's open improvement platform, the possibilities on hand for cellular builders to focus on this tremendously renowned working approach are plentiful and transparent. Use Qt to focus on either systems: Symbian, the main popular cellular working method on the planet, in addition to MeeGo, the Intel/Nokia platform for cellular units. advance HTML5 functions for either Symbian and MeeGo structures that might run with little amendment on different cellular structures. beginner builders research the fundamentals of Qt with a cellular slant, giving them the power to focus on either laptop and cellular systems. What you’ll research easy methods to do Qt fundamentals what's QML or the Qt Markup Language what's Qt for Meego and the way to exploit it and the way to exploit it tips on how to paintings with the internet Runtime Why cellular improvement is diverse find out how to port/support MeeGo and Symbian structures Who this booklet is for This must-have publication is for cellular builders eager to goal the Meego and Symbian structures (either because the sole platform or in cross-platform development), and latest cellular builders eager to commence utilizing Qt. desk of Contents Introducing Nokia’s software program Platform Designing Your program operating with the Nokia Qt SDK starting Qt improvement Doing extra with Qt Introducing Qt quickly constructing with HTML5 checking out Your program Deploying Your program

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Availability of multiple fonts is becoming increasingly common, but should not be taken for granted. Pay attention to font size when creating screen designs such as wireframes on your desktop. Incorrectly sized fonts can easily cause your layout to appear different from how it will appear on the device. 29 30 CHAPTER 2: Designing Your Application Colors When selecting colors, consider that the mobile device may be used in bright light or viewed from different angles and orientations. In order to accommodate this, a good rule of thumb is to select colors emphasizing strong contrast.

Cultural Considerations Consider designing for different cultures when planning your application. Obvious cultural factors include different languages and different methods for text entry. But different cultures also can have significantly different design aesthetics. Remember this when designing your application. Even the use of color can have cultural significance. In Western cultures, white commonly connotes freshness and purity; in Eastern cultures, white can be a symbol for death. Fundamental symbolism can be radically different across cultures.

Interaction design is the act of defining the touch points, behaviors, and interactions involved with a product. It can include specification of hardware and software controls and affordances; system logic, including background processes and states; and system feedback, such as notifications and alerts. It can also include manipulation models, such as touch or gestures, animations, sounds, and vibrations. 17 18 CHAPTER 2: Designing Your Application Good interaction design encompasses these elements:  Consistency  Trustworthiness  Cleverness  Responsiveness  Playfulness and pleasure Consistency is important to ease the user’s cognitive load.

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